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Network Engine (Asteroid Defender - Starfire Eclipse Galaxys Wraith III Revenge of The Taco Titans)
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Project Origin: This was a 2-man assignment that spanned over 3-4 weeks
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Purpose: The purpose was to take the C++ engine we made using SDL as a class in semester 1, and make a working asteroid game
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Key Learning Outcomes:
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Working in a team
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C++
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SDL
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Networking
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Factory pattern
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Interpolation
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Asteroids going super fast before fix

Screen Grab of working game

Video using OBS to show it being launched using bash file

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