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I'M BRANDON MARSHALL

GAME DESIGNER & PROGRAMMER

01 PROFESSIONAL

MY EXPERTISE IN GAME DEVELOPMENT

UNITY 2D 

years 4

UNITY 3D 

years 4

C# Programming

years 4

C++ Programming

years 3

UI/UX DESIGN

years 3

HTML & CSS

years 5

AI Animation

years 3

PROFESSIONAL 

B

Here you'll find a link that brings you to my latest Resume. I update it when applicable or every 3-5 months depending on personal projects and experienced gained 

02 PORTFOLIO

  • Began as a Udemy course, earning a certificate

  • Evolved into a passion project with purchased assets beyond the free resources

  • Currently designing and building a complete 2D RPG

  • Faced a data-persistence challenge because the original course didn’t support multiple scenes

  • Treating this hurdle as an opportunity to deepen understanding of game-development systems

HerosLifeinAnotherWorld-Level01-WindowsMacLinux-Unity66000.0.24f1__DX11_2024-10-2911-00-14
  • Capstone Project in Sheridan College’s GDAP Program

  • Collaborated with a five-person team to create a vertical slice based on a selected pitch

  • Produced a 50+ page Game Design Document (GDD) and Technical Design Document (TDD)

  • Three-month project involving programming, design, and production roles

  • Demonstrated adaptability, teamwork, and commitment under a tight timeline

  • Showcased the game on the CNE Gaming Stage 2024, gaining feedback from industry professionals

  • Mini Capstone Project at Sheridan College

  • Two-person team project completed in the semester before the full capstone

  • Served as a foundational experience introducing key concepts and methodologies

  • Emphasized experimenting, iterating, and learning through trial and error

  • Enhanced problem-solving skills by identifying successes and areas for improvement

  • Gained insights into planning and approach for future projects

  • Instrumental in preparing for the full capstone, providing practical knowledge and strategies for complex projects

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  • Networked Game Engine Project – Sheridan College GDAP Program

  • Built on our custom SDL C++ game engine, adding networking functionality

  • Enabled multiple users to join a server, with the game starting only when two players connected

  • Focused on efficient memory management, tackling memory leaks and dangling pointers

  • Deepened understanding of networking principles, engine architecture, and memory management

  • Strengthened technical skillset and problem-solving abilities through hands-on challenges

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  • Flappy Poo – Web Development Project (Computer Programming Diploma)

  • One of my first web-hosted games, built with JSON, JavaScript, CSS, and SQL

  • Originally featured a vibrant rainbow poo character—reference image now missing

  • Developed during a web development course, focusing on a fully functional game

  • Overcame early challenges like strict colliders and missing assets

  • Explored creative problem-solving while learning web fundamentals and game design

  • Enhanced technical skills, creativity, and confidence through hands-on experience

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  • Personal Project – Block Game

  • Originated as a Udemy follow-along exercise, then extended with custom features

  • Implemented random color generation upon collisions

  • Created a replay menu for session review

  • Developed a custom spawning system

  • Reinforced core programming concepts through hands-on extension

  • Demonstrated adaptability, experimentation, and the ability to expand existing projects

  • Highlights creativity and enthusiasm for continuous learning and improvement

OBSTACLEcoURSE-ObstacleCourse-WindowsMacLinux-Unity2023.2.20f1_DX11_2024-09-0316-39-35-ezg
  • Game Creator 2 Demo showcasing AI programming and engine capabilities

  • Implemented diverse systems and behaviors using the Game Creator 2 engine

  • Demonstrates the engine’s powerful features and versatility

  • Created dynamic AI solutions for efficient, engaging, and responsive gameplay

  • Leverages cutting-edge tools to build immersive experiences

  • Reflects a commitment to exploring and utilizing advanced game development technologies

GameCreator2Demo-GameCreatorInteractClosest-WindowsMacLinux-Unity2023.2.20f1__DX11_2024-09

03 Experience

Automotive Tecnician 2015-2020

Compter Programming Diploma 2020 - 2022

Game Development Advanced Programming Graduate Certificate 2023 - 2024

VideoGame Design & Development Diploma 2025 - 2027 

PORTFOLIO
EXPERIENCEO
CONTACT
CONTACT

Thank you for visiting my portfolio. If you'd like to discuss a project or just want to say hello, feel free to get in touch.

  • www.linkedin.com/in/brandon-bennie
  • https://discord.gg/7xwN2EYK52
  • https://github.com/bennieb1
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